What you’re suggesting sounds to me like fundamental rather than superficial gamification. Which is great: I think of the heart of gameplay design as building learning feedback loops. Probably in large part greatly influenced by https://lostgarden.home.blog/2012/04/30/loops-and-arcs/. This unsurprisingly applies well to product design too eg https://learning.oreilly.com/library/view/badass-making-users/9781491919057/.

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